![]() It does mean it will stand the test of time though and as people upgrade they will really start to appreciate it. According to the data not many can run this airport very well. Like perhaps an option with no static aircraft or even a lower res offering for people with lesser GPU. However looking forward the developer might want to consider offering some different levels of performance. I run it even with the Russia Landmark pack and it’s running very well. Otherwise this airport is a quite impressive. Some tweaking of the 3D audio positioning is needed and the duplicates removed. Only real problems I found with this Airport is some of the audio has been duplicated in a few spots and plays over top of itself. Unfortunately trying to push this in 4K means you need 24GB or more VRAM. If you can buffer the swap then you will have silky smooth performance. The more VRAM you have the better and in this case you want more to buffer the swaps. Keep in mind it will need to swap textures as you move through the scene in places and you will naturally notice a little bit of hitching as new data is loaded. Add to that a bad airplane and some CPU based traffic and you can complicate things very quickly.Īgain though UUEE is a beautiful airport and runs solid 60 FPS on my 1080ti with 11GB in 1080p. That said if you run higher res than 1080 and have less than 11GB VRAM you are in trouble here. This airport does run very well though if you can load it into VRAM. So I agree there should be a warning on them stating their requirements in VRAM and resolution for extreme cases. Most people will be texture thrashing like a mofo trying to load these larger airports. For example UUEE is using 10GB of VRAM in 1080p. It’s not poor quality it’s just very high requirements.
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